I will create 3d game ready models with clean topology and optimize pbr materials

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Nicolo M

About this gig

Hello!


Are you looking for high-quality, game-ready 3D models that bring your project to life? I specialize in creating detailed, optimized 3D assets (specially Hard-surface models, props, environments, vehicles and more) tailored for Unreal Engine, Unity, or any other game engine.


Advanced 3D Modeling: From high-poly sculpting to low-poly, game-optimized meshes (if you need LODs we can discuss it!).


PBR Texturing: Realistic PBR materials (Albedo, Normal, Roughness, Metallic, AO) for maximum realism.


UV Unwrapping: Clean, efficient UV layouts to ensure the best texture resolution and optimization for the game engine.


Triangle Count: Models ranging from 10k to 150k+ tris (or custom, based on your needs).


File Formats: Delivered in .fbx, .obj, .blend, .gltf, or any format you require.


Engine-Ready: Tested and optimized for Unreal Engine 5, Unity, Godot, or your preferred platform.



!!! IMPORTANT !!!: Before place any orders contact me first, to discuss for the best solution of your project.


Thank you and I'm looking forward to work with you !


Best regards


Nicolò M.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nicolo M

Nicolo M

Junior 3D Artist

  • FromItaly
  • Member sinceFeb 2023
  • Avg. response time1 hour
  • Languages

    English, Italian
My name is Nicolò Marinozzi. I am a 3D Artist with a two-year academic background in “3D Artist for Videogames”, completed at "Istituto Design Palladio" in Verona (Italy). Over the years I‘ve developed a solid knowledge in: 3D Modeling and Texturing (Hard Surface and Organic) , Asset management and importing into Unreal Engine/Unity, Texture baking from high-res to low-res models, optimizing textures with proper UV mapping, creating texture atlases and Trim, sculpting with Zbrush and a little bit of Animation and Rigging with Maya and Blender.

My Portfolio