I will monetize your unity game with admob mediation, firebase and iap


About this gig
Are you struggling to properly monetize your Unity game or tired of low ad revenue?
I will help you fully monetize your Unity game using industry-standard tools like AdMob mediation, Firebase Analytics, and In-App Purchases cleanly, efficiently, and production-ready.
With 2+ years of hands-on Unity development experience, Ive worked on multiple mobile games including simulators, action, and casual games. I focus on stable integration, performance safety, and revenue optimization, not just making ads show.
What I can do for you:
AdMob SDK integration
Banner, Interstitial & Rewarded Ads
AdMob Mediation (Unity Ads, AppLovin, etc.)
Firebase Analytics & basic event tracking
In-App Purchases (Consumable / Non-Consumable)
Proper test ads & policy-safe setup
Android or iOS support
Why choose me?
Clean & scalable Unity implementation
No gameplay breaks or ANR issues
Monetization focused on real revenue, not shortcuts
Clear communication & fast delivery
Important:
Please message me before ordering to discuss your game, platform, and monetization goals so I can suggest the best setup.
Lets turn your Unity game into a revenue-ready product
Get to know Zohaib Ali
Experienced Unity Game Developer Mobile and PC Games
- FromPakistan
- Member sinceFeb 2026
Languages
Urdu, English
FAQ
Do you support both Android and iOS?
Yes. I support Android and iOS Unity projects. Please tell me your target platform before ordering.
Will ads affect my game performance or user experience?
No. I follow best practices to ensure ads are implemented safely without FPS drops, crashes, or intrusive placement.
Can you set up AdMob mediation networks?
Yes. I can set up AdMob Mediation with networks like Unity Ads, AppLovin, IronSource (LevelPlay), Meta Audience Network, depending on your package.
Do you also configure Firebase Analytics?
Yes. I can integrate Firebase Analytics and set up basic events (ad impressions, rewarded ads, IAP events).
Can you implement In-App Purchases (IAP)?
Yes. I support Consumable & Non-Consumable IAPs using Unity IAP for Android and iOS.
Will you use test ads during development?
Absolutely. I always use test ads to keep your AdMob account policy-safe.
What do you need from me to start?
• Unity project (source files) • AdMob / Firebase access • Target platform (Android / iOS) • Any specific monetization goals
Can you fix existing ad or IAP issues?
Yes. I can debug broken ads, mediation issues, crashes, or IAP problems in existing Unity projects.
Should I message you before ordering?
Yes, highly recommended. This helps avoid mismatches and ensures the best monetization setup for your game.
